A maximum of 8 players are allowed to participate in a game and others are treated as spectators. Then they are allowed to chat and make games on the server which other users can join. Users can join servers if their conditions are satisfactory. On the other hand, the server takes the tedious role of managing all the users. The client can only make requests to server on user's input and react to server's response. Everything after enabling the client to starting the game is managed by the client and the user. Its simple self-explanatory API consisting of only 8 functions allow emulators to perform necessary functions such as specify the list of games it supports and control game execution to some extent. The client is implemented as a small library with a typical GUI which is incorporated with the emulator. Like most networked multiplayer gaming systems, Kaillera is implemented to work on client–server architecture. Etai Hugi an Israeli developer purchased Kaillera from Christophe Thibault in 2006. Later when it came back up, no explanations for the downtime was given and nothing was released. However, the official Kaillera website along with existing Kaillera master servers list was taken down a few days prior to the release date. It was later announced that the new version of Kaillera would be released on 7 April 2008. On 4 November 2007, it was announced that due to unforeseen "bugs" the imminent release would be postponed for a time. In July 2007, he posted on the official forums and sent emails to the forum administrator announcing that the next official release would occur in "3-4 months." This announcement coincided with a revamp of the forums and the posting of new unofficial builds created by others for download (the first new downloads posted in nearly four years). His announcement also suggested that the new version would be "much better" and "more efficient" than the current version. On 20 November 2006, Etai Hugi announced that a new version of Kaillera would be released in "the next several months". no longer had anything to do with the Kaillera project and that Etai Hugi is the only owner. On 17 June 2006, Christophe Thibault himself publicly confirmed the sale of Kaillera and also announced that TC. Later in early 2006, rights and source code of Kaillera were sold to a private online gaming advertising company called TC. His most recent entry was the Kaillera Client library and SDK on 13 February 2002. Kaillera was developed by Christophe Thibault in the years 2001-2006.
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